Well after thinking I could edit a mo-cap'ed rig in maya, and tried it.
Well. Turns out I cannot.
As every keyframe is already key'd.
SO I now have to learn how to edit motion capture data or clean it up in Motion builder.
So It's time to look at tutorials...
Tutorials:
http://www.youtube.com/watch?v=uIfR7QKW6Rw
http://www.youtube.com/watch?v=XxHi7_pXN-k (Cleaning up a walk cycle)
Also Looking into the rendering that'll come soon enough!
http://www.youtube.com/watch?v=mSMJwhxe6AA Toon shader.
http://www.cgchannel.com/2010/05/tutorial-cel-shading-in-maya-with-christophe-desse/ Toon and outline rendering.
Soon to go have a go at editing motion capture date. (Which to me is pretty scary as i'm still pretty unsure how to use this new software!)
Actual solid work- Animatic
An animatic is what comes after a story board, but before an animation.
Basically an animated story board.
-To show roughly what actions the characters will do.
-How long each scene lasts for
-Camera angels and actions.
I planned out roughly how long my animation will be! And it will be 3 minutes.
And to make this it was..A LOT of sketches to make it!
And here it is!!
Timing was also something that took a while to get right. How long should each part last? How fast should the characters move? Does the dialog stay n the screen long enough? All this will probably be edited when doing the final thing!