Friday, 15 March 2013

More 3D time

Modeled Tetra.



 I quite like her broad shoulders. They add her her masculinity.

Came out at about 8,500 Tris.



Still nee to do her inner ear. Although I'd say her texture is done. I just need to find out some real good rendering techniques. I already know how to use render layers so maybe play about with that.

Also need to give her a set of blend shapes for her head.
And then rig her.


Her weird ape feet, they seemed cluttered with 5 toes.


Zbrush in her clothes creases and marking out her markings on her face, making texturing much easier!
Using the green channel in photoshop i was able to instantly add detail to the diffuse map.




And some head shots. As i adore drawing expressions.
(left her ponytail out as it takes up a lot of room. not sure if i should keep it removed)






Chris' model came out at about 8,600 tris.

Never sure about what the 'right' amount of tris. for xbox and larger consoles there polycount is 10K - 20K for main characters but for other devices. not sure.




He also needs to be rigged and blend shaped.





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