Modeled Tetra.
I quite like her broad shoulders. They add her her masculinity.
Came out at about 8,500 Tris.
Still nee to do her inner ear. Although I'd say her texture is done. I just need to find out some real good rendering techniques. I already know how to use render layers so maybe play about with that.
Also need to give her a set of blend shapes for her head.
And then rig her.
Her weird ape feet, they seemed cluttered with 5 toes.
Zbrush in her clothes creases and marking out her markings on her face, making texturing much easier!
Using the green channel in photoshop i was able to instantly add detail to the diffuse map.
And some head shots. As i adore drawing expressions.
(left her ponytail out as it takes up a lot of room. not sure if i should keep it removed)
Chris' model came out at about 8,600 tris.
Never sure about what the 'right' amount of tris. for xbox and larger consoles there polycount is 10K - 20K for main characters but for other devices. not sure.
He also needs to be rigged and blend shaped.
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