Friday, 4 October 2013

At the Mo-cap studio!

The studio itself is quite large, a lot of space to work with.


There's a small station where I put my FBX files on a laptop which had a cable connecting to the computer beside it, Which is where they set up the actual mo-cap rig.



Having the computers connected allowed the actor to move the model as he moved, live streamed the mo-cap data straight to the model. 



They had a lot of camera's surrounding the room to pick up on the mo-cap sensors.


 

And to calibrate those camera's they would use this stick with 5 of the sensors. They would wave it around the whole room ever inch for all camera's to pick it up, starting from the center to know where the center of the scene is.


With in the mo-cap studio They can in fact act out multiple characters at the same time.
They do this by having a specific 'cluster' on there suit, This lets the camera distinguish which suit is controlling which character.
This cluster must be places in an unusual place so the computer does not mistake it for a part of the skeleton.


To calibrate the Character the person in the suit has to start in a T-pose, and move every joints, arms, bend the elbow, crouch, bring each leg up etc.




And this is what the outcome was during the first mo-cap session.
Tetra's arms seem to move oddly, I am unsure why because mo-cap data i have downloaded from websites seem to work fine when i attach them to the skeleton.




The next session will involve drama students, so they want me to come up with something they can work with such as a story or some form of narrative and be directed. And i think a better narative will happen if i were to use more than one character and make use of that 'cluster' feature in the mo-cap suits.

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