Method importing into motion builder and exporting into maya.
Maya intimating time.
This has been my best friend for this, as frame by frame tweeking would just be a horrible way to go!
But the graph editor lets me see what the joints doing and where it's screwing up, also works in the same way tweening works in flash. Working on curved to make everything smoother.
This scene had to be split up into 2 'takes' as when it came to running, there was not enough room in the studio.
So we have the running.
And the piggy back ride.
And spliced together!
Tetra climbing a tree. The mo cap data used the actor getting on a table, so I had to warp it so she was sitting on a wonkier surface
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