Friday 16 November 2012

Negative female roles

Basically a list of what I’d like to avoid, although this is more how the character is written and used in a plot rather than a design. But i still want to make note of these kinds of characters.

This isn't just the role of girlfriend/mother/daughter/love interest. These are pure negative roles for women and just a character in general.

Smurfette Principle

I think it's pretty obvious how this isn't all too great for women's representation is games, there barley any woman let alone the diversity of women!

This is getting better in games, although in the main cast there's still a lot of smurfettes such as the Mario and Zelda franchises. Which is odd considering half the population is female and there is a growing amount of female characters in games.


Woman in refrigerators

This trope is more of a comic book one concerning super heroes.
When a super heroin is de-powered it's usually in a brutish way. and the female stays dead.
Whereas if a male super heroes dies it's likely they'll come back EVEN STRONGER.

A good example is in batman, a female named Oracle has her back broken and is paralyzed and to spend her life in a wheel chair.
Whereas when batman's back break he's fine! he'll bounce back.


Femme Fatale

Usually the villain, they're the kind of female that knows she's hot and uses it to tempt and confuse the males.
This style of character does give a fairly bad reputation to women, putting out the message that woman are manipulative


Manic pixie dream girl

These kind of females go hand in hand with the brooding male protagonist  these females have only one goal. To make that male OPEN THERE HEART and be happy with themselves and there life. Aww.
The character tend to come with the traits of 'bubbly' 'quirky' oh and let's not forget attractive!

But why is this character type usually a bad type?
Well this sort of females only goal is to make another character (usually male) open up. They are only there to support the male, they tend to have little development themselves or talk about their problems.

An example in a Video game would be Catherine from the game Catherine. A blonde pretty girl who is only there to be peppy and happy and give the male protagonist a good time. (Also the sex appeal of the game)

Image of Catherine here:

Straw feminist

This kind of character is used to very poorly portray what feminism is. They are over the top and the kind of man-hating female character.
A group of straw feminists are often used as rivals or villains.
I'll use a power puff girl episode as an example.

In the beginning of the episode it was explained how gender-neutral and equal there world was.
Then there was a female villain whose outfit was covered in the female symbol sign.
She has some legitimate complaints such as the lack of super heroines. But then manipulated the 3 power puff's into thinking men didn't do any work and just simply used woman.
The 3 power puff's ended up yelling at men and hating them.

Ironically the power puff girls were already quite a good symbol of a strong independent and well-rounded female characters.

It's as though writers think feminism mean a woman think's women have MORE rights than men. Giving a bad reputation of what it actually means. Feminism = EQUAL rights.


Thankfully this has not been abused very much in video games.

The Bechdel test

What is the Bechdel test?
Well it's something I learnt about this week so I'm going to go on about it!


It's a test with 3 rules in it, originally made for films to simply test the presence of woman in the film.

It does NOT test for stereotypes, or the quality of the film.

The 3 rules are:

* There has to be at least 2 women in the film.
* The women must interact
* They must talk about something besides a man, any man.

Now this is just for film, people have suggested it should be changed for games such as:

* Does the game have a playable female character?
* Who isn't fetishized to attract sales
* And isn't meant to be rescued at any point


Those 3 possible rules and explanations can be found here

http://gnovisjournal.org/2012/10/17/do-video-games-need-their-own-bechdel-test/


The rescuing rule had quite a good point for games that the main goal is to save a female and the world.
'' If the threat is that enormous, it’s more likely women and men will join forces to fight it. ''
Then the person went on to praise RGP's such as final fantasy as RPG's usually have a more even number of playable males and females.


Games have yet to be studied against the original Bechdel test but there only appear to be a few games that are mentioned for passing proudly such as Mass effect and Portal.


Although if games need this sort of test, that in itself proves there is something wrong with the amount of female characters in games and there roles.

Friday 9 November 2012

Going 3D

So I decided to do ahead and do my lovely lemurs and hyena.

Originally i was going to try and do a higher poly 7 - 9K models


But then Bi foun out how low poly Back water gospel was so i decided to follow that route. Although Shove my own style in the whole thick line art way to texture.

So these guy's are about 1000 - 1500 polys.



And EXPRESSIONS Also thanks to backwater gospel with there alpha layered mouths. I liked this idea so much i did it for the eyes and brows as well as the mouth. To me it's the easiest (and funnest) way to go about cartoon expressions.





Unlike the lemur above This one here has a modeled mouth, although still a 'switch off, switch on' styled animation.


Hyena girl follows a more traditional kind, her mouth and ears are moves via joints. It is only her eyes with the off and on switches.



And now on 14th December i upload my first walk cycle!






Available on Youtube here:
 http://www.youtube.com/watch?v=WPMf4gW553w